Missions, Diplomacy and Multiplayer!



New Content:
-Multiplayer
-Missions
-Diplomats/Missionaries as resource
-Stat clarity Increased
-Some Unique/Hidden Government Reforms
-2 new Regions with 15 new playable civs
-1 new religion and religious mechanic
-More Notifications for governing cap/ diplo cap/ missions
-Subject Types: March, Integrated Subject, Tribal Subject, Subject of the Marsh
-More Dynamic Claims and conquest system
-More Pulse Events
-Lots of UI improvements notably Unit and Building Queues
Many Bugs and whatnot...
What's Coming Next:
I have spent a lot of time improving systems and tools to speed up future progress so I hope to have a Unique mission tree for at least 1 civ per region (Most likely to be the same as appear in the recommended unless I get any better suggestions ) . As well as some more targeted events with the aim of making each civ feel different to play.
I want to focus on fleshing out the current navy system and so plan to add some smaller island / pirate style nations focused around this and therefore will spend time implementing AI naval landings / raids and blockades which are all features that I wish to implement.
Also, to finish off the menu the last tab is the estate tab. I like the eu4 estate mechanics but want to add a different feel. I will be thinking and hope to also get this started for the next update.
Lastly I will NEED to spend time tinkering with multiplayer but it is very time consuming and without very much interest feels less rewarding to complete. If you would like to help with this please do contact me.
Files
Get Funny Map Game
Funny Map Game
Strategy game 'inspired' by EU4
| Status | Prototype |
| Author | dave |
| Genre | Simulation, Strategy |
| Tags | 2D, map-game, Multiplayer, Open Source, Real time strategy, Sandbox, Singleplayer, Unity |
| Languages | English |
More posts
- Upcoming Update1 day ago
- Save Games Update is Here!20 days ago
- New Update Coming Shortly21 days ago
- State of The Game26 days ago

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